8/9/2023 0 Comments Pin stack 3ds max![]() The Z8 also offers the pre-burst option that lets it start capturing images when the shutter is half-pressed, then record up to a second's worth of images when you fully press the shutter. The Z8 also provides the option to shoot 10-bit HEIF files (alongside Raw, if you wish), if you opt to capture HDR images using the HLG curve. This means it can match the Z9's 20fps shooting rate with Raw and its 30fps full-frame / 60fps APS-C / 120fps 11MP JPEG shooting modes. In almost every respect, the Z8 is a match for the Z9, with essentially all the larger camera's features and capabilities duplicated in a smaller body.Īt the heart of it all is the same 45.7MP Stacked CMOS sensor that has parallel readout paths, one for images or video and another to provide the viewfinder feed with minimal lag. What's new | How it compares | Body & handling | Initial impressions | Sample gallery I Specifications | Press release The Nikon Z8 will be available from late May with a recommended price of $3999. One CFexpress Type B, One UHS II SD slot.3.68M dot EVF with dedicated low-lag sensor feed.8K/60p video in N-Raw, 4.1K in ProRes Raw.Synchro VR combining in-body and in-lens stabilization, rated at up to 6EV.Pre-burst capture in JPEG modes (up to 120fps for 11MP crops). ![]() Up to 20fps with Raw, 30fps full-sized JPEG.The Z8 offers the majority of the same features but in a smaller body. So in order for this bridge method to work, I need to bridge loop by loop and that would take forever for something that takes a second in 3DS Max.Nikon has announced the Z8, a mid-sized high-end full frame mirrorless camera built around the same sensor and processor as the range-topping Z9 sports camera. This is a simple example with just the elastics, but you can imagine what happens with the whole hoodie. I tried all connect loops variations and nothing does the job. So, as with the Jacket case mentioned above, I'm showing now an example with the bottom elastic of a hoodie. I tried the suggestion with the bridge and it doesn't work the way I want it to. Also could work by checking if the UV's are connected somehow and only merge vertices of parts that don't have connected UV. If there's no way to do this, I think it should be possible for a script to be created that only merges vertices IF they are not directly connected or if they're not part of the same object (or in Blender's understanding if they're not linked). But in reality, when merging, it would be great if I could somehow "tell" Blender to consider objects when merging and ONLY merge vertices of different objects.Īnd, while in this simple case the method with scale to middle + auto weld would work, in the case of a more complex geometry, like a Jacket's sleeves for example, this wouldn't work. So, in a way, Blender does it as you'd think it should - it merges the 2 vertices that are closer to one another. In Blender however, if the distance between 2 vertices of the same object is lower than that of the vertex corresponding to it from the other object, it merges them instead. To further explain the difference: When having a dense geometry and trying to weld-by-distance 2 separate objects, in Max they weld vertex to vertex from one object to the other. So my question is: Does anybody know why this happens? If so, can you tell me how to get the same result in Blender? I'm not really sure how merging vertices by the same distance can give different results but apparently, it does. ![]() By giving the exact same distance here and in the weld option in 3DS Max I get different results and sadly - Max handles this better. So, naturally, I use the merge by distance option. ![]() One of the main things I do is to merge separate parts into one. When I finish creating a mesh inside another 3D software, I bring it to Blender for further editing. So, as the title suggests, I'm coming from 3DS Max, relatively new to Blender. I'm having a problem here and I hope someone could help me find an answer to it. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |